private void InitializeTowns(World world)
        {
            var human = GlobalRaces.GetInstance().FindByName("Human");
            var elf   = GlobalRaces.GetInstance().FindByName("Elf");
            // Constant Dataをハードコードで実装
            var initialTownDatas = new List <InitialTownData>()
            {
                new InitialTownData(1, "原初の森", TownType.Inland, elf),
                new InitialTownData(2, "青碧の湖", TownType.Port, elf),
                new InitialTownData(3, "首都マクシムス", TownType.Inland, human),
                new InitialTownData(4, "ポートランド", TownType.Port, human),
                new InitialTownData(5, "クラフトランド", TownType.Inland, human)
            };

            // Model側を初期化
            var presenter = GetComponent <TownsPresenter>();

            // 農場5
            world.InitializeTowns(initialTownDatas
                                  .Select(townData =>
            {
                var townEntity =
                    TownFactory.Create(townData.Id, townData.TownName, townData.TownType, townData.Race);

                for (var i = 0; i < 5; i++)
                {
                    townEntity.Build(townEntity.Divisions.ElementAt(i).Id, BuildingFactory.FlourFarm());
                }

                presenter.InitializeEntity(townEntity);

                return(townEntity);
            }));


            // View側を初期化
            presenter.InitializeView();
        }
示例#2
0
 private void InitializeBuildingTemplate()
 {
     AddBuildingTemplate(BuildingFactory.FlourFarm());
     AddBuildingTemplate(BuildingFactory.SugarCaneField());
     AddBuildingTemplate(BuildingFactory.Confectionery());
 }