public Player(Game game) { buildingBoardState = (BuildingBoardState)game.Services.GetService(typeof(IBuildingBoardState)); placingSoldiersState = (PlacingSoldiersState)game.Services.GetService(typeof(IPlacingSoldiersState)); army_size = 21; }
public Player(Game game) { chooseFlagState = (ChooseFlagState)game.Services.GetService(typeof(IChooseFlagState)); buildingBoardState = (BuildingBoardState)game.Services.GetService(typeof(IBuildingBoardState)); placingSoldiersState = (PlacingSoldiersState)game.Services.GetService(typeof(IPlacingSoldiersState)); particleService = (ParticleService)game.Services.GetService(typeof(ParticleService)); army_size = 21; }