public static void ResetAllDepABNameByAnalyzeDepdencies() { BuildLog.Log("ResetAllDepABNameByAnalyzeDepdencies ..."); var depList = ABHelper.GetDepList(ABHelper.GetAllDependencies()); ClearAllDepABName(depList); SetSceneMaterialABName(ref depList); SetScenePrefabABName(ref depList); SetDepABName(depList); SetShaderABName(); AssetDatabase.SaveAssets(); AssetDatabase.Refresh(); BuildLog.Log("ResetAllDepABNameByAnalyzeDepdencies DONE!"); }