public static void ResetAllDepABNameByAnalyzeDepdencies()
        {
            BuildLog.Log("ResetAllDepABNameByAnalyzeDepdencies ...");
            var depList = ABHelper.GetDepList(ABHelper.GetAllDependencies());

            ClearAllDepABName(depList);
            SetSceneMaterialABName(ref depList);
            SetScenePrefabABName(ref depList);
            SetDepABName(depList);
            SetShaderABName();
            AssetDatabase.SaveAssets();
            AssetDatabase.Refresh();
            BuildLog.Log("ResetAllDepABNameByAnalyzeDepdencies DONE!");
        }