public BuffByte(BuffByteConfig newConfiguration, BuffActive newController, BattleNPC caster) { Configuration = newConfiguration; Controller = newController; BuffCaster = caster; BuffDiff = 0; }
public CurrentHealthBuffByte(BuffByteConfig newConfiguration, BuffActive newController, BattleNPC caster) : base(newConfiguration, newController, caster) { }
public ReadinessBuffByte(BuffByteConfig newConfiguration, BuffActive newController, BattleNPC caster) : base(newConfiguration, newController, caster) { }
public SkillDropBuffByte(BuffByteConfig newConfiguration, BuffActive newController, BattleNPC caster) : base(newConfiguration, newController, caster) { }
public MoveSpeedBuffByte(BuffByteConfig newConfiguration, BuffActive newController, BattleNPC caster) : base(newConfiguration, newController, caster) { }
public RetaliateBuffByte(BuffByteConfig newConfiguration, BuffActive newController, BattleNPC caster) : base(newConfiguration, newController, caster) { Continuous = true; }
public ExperienceBuffByte(BuffByteConfig newConfiguration, BuffActive newController, BattleNPC caster) : base(newConfiguration, newController, caster) { }
public DelayedReviveBuffByte(BuffByteConfig newConfiguration, BuffActive newController, BattleNPC caster) : base(newConfiguration, newController, caster) { }
public FlatResistanceBuffByte(BuffByteConfig newConfiguration, BuffActive newController, BattleNPC caster) : base(newConfiguration, newController, caster) { m_GotLock = false; }
public TauntDebuffByte(BuffByteConfig newConfiguration, BuffActive newController, BattleNPC caster) : base(newConfiguration, newController, caster) { Configuration.IsDebuff = true; }
public StunDebuffByte(BuffByteConfig newConfiguration, BuffActive newController, BattleNPC caster) : base(newConfiguration, newController, caster) { m_AlreadyAppliedStun = false; Configuration.IsDebuff = true; }