示例#1
0
 public BuffByte(BuffByteConfig newConfiguration, BuffActive newController, BattleNPC caster)
 {
     Configuration = newConfiguration;
     Controller    = newController;
     BuffCaster    = caster;
     BuffDiff      = 0;
 }
 public CurrentHealthBuffByte(BuffByteConfig newConfiguration, BuffActive newController, BattleNPC caster) :
     base(newConfiguration, newController, caster)
 {
 }
示例#3
0
 public ReadinessBuffByte(BuffByteConfig newConfiguration, BuffActive newController, BattleNPC caster) :
     base(newConfiguration, newController, caster)
 {
 }
 public SkillDropBuffByte(BuffByteConfig newConfiguration, BuffActive newController, BattleNPC caster) :
     base(newConfiguration, newController, caster)
 {
 }
示例#5
0
 public MoveSpeedBuffByte(BuffByteConfig newConfiguration, BuffActive newController, BattleNPC caster) :
     base(newConfiguration, newController, caster)
 {
 }
示例#6
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 public RetaliateBuffByte(BuffByteConfig newConfiguration, BuffActive newController, BattleNPC caster) :
     base(newConfiguration, newController, caster)
 {
     Continuous = true;
 }
示例#7
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 public ExperienceBuffByte(BuffByteConfig newConfiguration, BuffActive newController, BattleNPC caster) :
     base(newConfiguration, newController, caster)
 {
 }
 public DelayedReviveBuffByte(BuffByteConfig newConfiguration, BuffActive newController, BattleNPC caster) :
     base(newConfiguration, newController, caster)
 {
 }
 public FlatResistanceBuffByte(BuffByteConfig newConfiguration, BuffActive newController, BattleNPC caster) :
     base(newConfiguration, newController, caster)
 {
     m_GotLock = false;
 }
示例#10
0
 public TauntDebuffByte(BuffByteConfig newConfiguration, BuffActive newController, BattleNPC caster) :
     base(newConfiguration, newController, caster)
 {
     Configuration.IsDebuff = true;
 }
 public StunDebuffByte(BuffByteConfig newConfiguration, BuffActive newController, BattleNPC caster) :
     base(newConfiguration, newController, caster)
 {
     m_AlreadyAppliedStun   = false;
     Configuration.IsDebuff = true;
 }