コード例 #1
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 public BuffByte(BuffByteConfig newConfiguration, BuffActive newController, BattleNPC caster)
 {
     Configuration = newConfiguration;
     Controller    = newController;
     BuffCaster    = caster;
     BuffDiff      = 0;
 }
コード例 #2
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 public CurrentHealthBuffByte(BuffByteConfig newConfiguration, BuffActive newController, BattleNPC caster) :
     base(newConfiguration, newController, caster)
 {
 }
コード例 #3
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 public ReadinessBuffByte(BuffByteConfig newConfiguration, BuffActive newController, BattleNPC caster) :
     base(newConfiguration, newController, caster)
 {
 }
コード例 #4
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 public SkillDropBuffByte(BuffByteConfig newConfiguration, BuffActive newController, BattleNPC caster) :
     base(newConfiguration, newController, caster)
 {
 }
コード例 #5
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 public MoveSpeedBuffByte(BuffByteConfig newConfiguration, BuffActive newController, BattleNPC caster) :
     base(newConfiguration, newController, caster)
 {
 }
コード例 #6
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 public RetaliateBuffByte(BuffByteConfig newConfiguration, BuffActive newController, BattleNPC caster) :
     base(newConfiguration, newController, caster)
 {
     Continuous = true;
 }
コード例 #7
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 public ExperienceBuffByte(BuffByteConfig newConfiguration, BuffActive newController, BattleNPC caster) :
     base(newConfiguration, newController, caster)
 {
 }
コード例 #8
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 public DelayedReviveBuffByte(BuffByteConfig newConfiguration, BuffActive newController, BattleNPC caster) :
     base(newConfiguration, newController, caster)
 {
 }
コード例 #9
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 public FlatResistanceBuffByte(BuffByteConfig newConfiguration, BuffActive newController, BattleNPC caster) :
     base(newConfiguration, newController, caster)
 {
     m_GotLock = false;
 }
コード例 #10
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 public TauntDebuffByte(BuffByteConfig newConfiguration, BuffActive newController, BattleNPC caster) :
     base(newConfiguration, newController, caster)
 {
     Configuration.IsDebuff = true;
 }
コード例 #11
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 public StunDebuffByte(BuffByteConfig newConfiguration, BuffActive newController, BattleNPC caster) :
     base(newConfiguration, newController, caster)
 {
     m_AlreadyAppliedStun   = false;
     Configuration.IsDebuff = true;
 }