示例#1
0
 public AuxBasicButton(GameObject pntNode = null, string path = "", BtnStyleID styleId = BtnStyleID.eBSID_None)
 {
     m_eventDisp = new EventDispatch();
     if (pntNode != null)
     {
         m_selfGo = UtilApi.TransFindChildByPObjAndPath(pntNode, path);
         updateBtnCom(null);
     }
 }
示例#2
0
 public AuxBasicButton(GameObject pntNode = null, string path = "", BtnStyleID styleId = BtnStyleID.eBSID_None)
 {
     m_eventDisp = new EventDispatch();
     if (pntNode != null)
     {
         m_selfGo = UtilApi.TransFindChildByPObjAndPath(pntNode, path);
         updateBtnCom(null);
     }
 }
示例#3
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        protected InputField m_inputField;     // 输入

        public AuxInputField(GameObject pntNode, string path, BtnStyleID styleId = BtnStyleID.eBSID_None)
        {
            m_selfGo     = UtilApi.TransFindChildByPObjAndPath(pntNode, path);
            m_inputField = UtilApi.getComByP <InputField>(pntNode, path);
        }
示例#4
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 public AuxStaticImage(GameObject pntNode, string path, BtnStyleID styleId = BtnStyleID.eBSID_None)
 {
     m_selfGo = UtilApi.TransFindChildByPObjAndPath(pntNode, path);
     m_image = UtilApi.getComByP<Image>(pntNode, path);
 }
示例#5
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 public AuxStaticImageStaticGoImage(GameObject pntNode, string path, BtnStyleID styleId = BtnStyleID.eBSID_None)
 {
     m_selfGo = UtilApi.TransFindChildByPObjAndPath(pntNode, path);
     m_image  = UtilApi.getComByP <Image>(pntNode, path);
 }
示例#6
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        protected InputField m_inputField;     // 输入

        public AuxInputField(GameObject pntNode, string path, BtnStyleID styleId = BtnStyleID.eBSID_None)
        {
            m_selfGo = UtilApi.TransFindChildByPObjAndPath(pntNode, path);
            m_inputField = UtilApi.getComByP<InputField>(pntNode, path);
        }
        protected AuxDynImageStaticGOImage m_auxDynImageStaticGOImage;        // 这个图片和 Prefab

        public AuxDynImageStaticGoButton(GameObject pntNode = null, string path = "", BtnStyleID styleId = BtnStyleID.eBSID_None) :
            base(pntNode, path, styleId)
        {
            m_auxDynImageStaticGOImage = new AuxDynImageStaticGOImage();
            m_auxDynImageStaticGOImage.selfGo = this.selfGo;
        }
示例#8
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        protected AuxDynImageStaticGOImage m_auxDynImageStaticGOImage;        // 这个图片和 Prefab

        public AuxDynImageStaticGoButton(GameObject pntNode = null, string path = "", BtnStyleID styleId = BtnStyleID.eBSID_None) :
            base(pntNode, path, styleId)
        {
            m_auxDynImageStaticGOImage        = new AuxDynImageStaticGOImage();
            m_auxDynImageStaticGOImage.selfGo = this.selfGo;
        }
示例#9
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        protected Scrollbar m_scrollbar;       // 滚动条

        public AuxScrollbar(GameObject pntNode, string path, BtnStyleID styleId = BtnStyleID.eBSID_None)
        {
            m_selfGo    = UtilApi.TransFindChildByPObjAndPath(pntNode, path);
            m_scrollbar = UtilApi.getComByP <Scrollbar>(pntNode, path);
        }
示例#10
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        protected Scrollbar m_scrollbar;       // 滚动条

        public AuxScrollbar(GameObject pntNode, string path, BtnStyleID styleId = BtnStyleID.eBSID_None)
        {
            m_selfGo = UtilApi.TransFindChildByPObjAndPath(pntNode, path);
            m_scrollbar = UtilApi.getComByP<Scrollbar>(pntNode, path);
        }
示例#11
0
 // 按钮点击统一处理
 static public void onBtnClkHandle(BtnStyleID btnID)
 {
 }