public AuxBasicButton(GameObject pntNode = null, string path = "", BtnStyleID styleId = BtnStyleID.eBSID_None) { m_eventDisp = new EventDispatch(); if (pntNode != null) { m_selfGo = UtilApi.TransFindChildByPObjAndPath(pntNode, path); updateBtnCom(null); } }
public AuxBasicButton(GameObject pntNode = null, string path = "", BtnStyleID styleId = BtnStyleID.eBSID_None) { m_eventDisp = new EventDispatch(); if (pntNode != null) { m_selfGo = UtilApi.TransFindChildByPObjAndPath(pntNode, path); updateBtnCom(null); } }
protected InputField m_inputField; // 输入 public AuxInputField(GameObject pntNode, string path, BtnStyleID styleId = BtnStyleID.eBSID_None) { m_selfGo = UtilApi.TransFindChildByPObjAndPath(pntNode, path); m_inputField = UtilApi.getComByP <InputField>(pntNode, path); }
public AuxStaticImage(GameObject pntNode, string path, BtnStyleID styleId = BtnStyleID.eBSID_None) { m_selfGo = UtilApi.TransFindChildByPObjAndPath(pntNode, path); m_image = UtilApi.getComByP<Image>(pntNode, path); }
public AuxStaticImageStaticGoImage(GameObject pntNode, string path, BtnStyleID styleId = BtnStyleID.eBSID_None) { m_selfGo = UtilApi.TransFindChildByPObjAndPath(pntNode, path); m_image = UtilApi.getComByP <Image>(pntNode, path); }
protected InputField m_inputField; // 输入 public AuxInputField(GameObject pntNode, string path, BtnStyleID styleId = BtnStyleID.eBSID_None) { m_selfGo = UtilApi.TransFindChildByPObjAndPath(pntNode, path); m_inputField = UtilApi.getComByP<InputField>(pntNode, path); }
protected AuxDynImageStaticGOImage m_auxDynImageStaticGOImage; // 这个图片和 Prefab public AuxDynImageStaticGoButton(GameObject pntNode = null, string path = "", BtnStyleID styleId = BtnStyleID.eBSID_None) : base(pntNode, path, styleId) { m_auxDynImageStaticGOImage = new AuxDynImageStaticGOImage(); m_auxDynImageStaticGOImage.selfGo = this.selfGo; }
protected AuxDynImageStaticGOImage m_auxDynImageStaticGOImage; // 这个图片和 Prefab public AuxDynImageStaticGoButton(GameObject pntNode = null, string path = "", BtnStyleID styleId = BtnStyleID.eBSID_None) : base(pntNode, path, styleId) { m_auxDynImageStaticGOImage = new AuxDynImageStaticGOImage(); m_auxDynImageStaticGOImage.selfGo = this.selfGo; }
protected Scrollbar m_scrollbar; // 滚动条 public AuxScrollbar(GameObject pntNode, string path, BtnStyleID styleId = BtnStyleID.eBSID_None) { m_selfGo = UtilApi.TransFindChildByPObjAndPath(pntNode, path); m_scrollbar = UtilApi.getComByP <Scrollbar>(pntNode, path); }
protected Scrollbar m_scrollbar; // 滚动条 public AuxScrollbar(GameObject pntNode, string path, BtnStyleID styleId = BtnStyleID.eBSID_None) { m_selfGo = UtilApi.TransFindChildByPObjAndPath(pntNode, path); m_scrollbar = UtilApi.getComByP<Scrollbar>(pntNode, path); }
// 按钮点击统一处理 static public void onBtnClkHandle(BtnStyleID btnID) { }