protected override void ProcessRecord() { SceneManager.Scene.SendInput( Input.NewBrushInput( BrushId , BrushInput.NewCreateSolidBrush( Color ) ) ); }
// Method: CreateSolidBrush (brushId, color) public static void CreateSolidBrush( int brushId , string color ) { Scene.SendInput( Input.NewBrushInput( brushId , BrushInput.NewCreateSolidBrush( color ) ) ); }