/// <summary> /// Broadcasts a message to all players. /// </summary> /// <param name="duration">The duration in seconds.</param> /// <param name="message">The message that will be broadcast (supports Unity Rich Text formatting).</param> /// <param name="type">The broadcast type.</param> public static void Broadcast(ushort duration, string message, Broadcast.BroadcastFlags type = global::Broadcast.BroadcastFlags.Normal) { Server.Broadcast.RpcAddElement(message, duration, type); }
public void PersonalBroadcast(ushort duration, string message, Broadcast.BroadcastFlags flag = Broadcast.BroadcastFlags.Normal) { _broadcast.TargetAddElement(_networkConnection, message, duration, flag); }