Пример #1
0
 /// <summary>
 /// Broadcasts a message to all players.
 /// </summary>
 /// <param name="duration">The duration in seconds.</param>
 /// <param name="message">The message that will be broadcast (supports Unity Rich Text formatting).</param>
 /// <param name="type">The broadcast type.</param>
 public static void Broadcast(ushort duration, string message, Broadcast.BroadcastFlags type = global::Broadcast.BroadcastFlags.Normal)
 {
     Server.Broadcast.RpcAddElement(message, duration, type);
 }
Пример #2
0
 public void PersonalBroadcast(ushort duration, string message, Broadcast.BroadcastFlags flag = Broadcast.BroadcastFlags.Normal)
 {
     _broadcast.TargetAddElement(_networkConnection, message, duration, flag);
 }