public StringPropertyChanged Init(BreakoutObject o, string p) { objectThatChanged = o; changedPropertyName = p; gameObject.name = "StringPropertyChanged_" + o.gameObject.name + "_" + p; return(this); }
public CollisionEvent Init(BreakoutObject a, BreakoutObject b) { firstObject = a; secondObject = b; gameObject.name = "Collision_" + a.name + "_" + b.name; return(this); }
public ChangeObjectSpritePropertyValue Init(BreakoutObject o, string p) { objectToChange = o; propertyToChange = p; gameObject.name = "ChangeObjectSpritePropertyValue_" + o.gameObject.name + "_" + p; return(this); }
public ObjectDespawned Init(BreakoutObject b) { objectDespawned = b; gameObject.name = b.gameObject.name + "Despawned"; return(this); }
public SpawnObject Init(BreakoutObject b) { objectToSpawn = b; gameObject.name = "Spawn" + b.gameObject.name; return(this); }