Exemplo n.º 1
0
 public StringPropertyChanged Init(BreakoutObject o, string p)
 {
     objectThatChanged   = o;
     changedPropertyName = p;
     gameObject.name     = "StringPropertyChanged_" + o.gameObject.name + "_" + p;
     return(this);
 }
 public CollisionEvent Init(BreakoutObject a, BreakoutObject b)
 {
     firstObject     = a;
     secondObject    = b;
     gameObject.name = "Collision_" + a.name + "_" + b.name;
     return(this);
 }
 public ChangeObjectSpritePropertyValue Init(BreakoutObject o, string p)
 {
     objectToChange   = o;
     propertyToChange = p;
     gameObject.name  = "ChangeObjectSpritePropertyValue_" + o.gameObject.name + "_" + p;
     return(this);
 }
Exemplo n.º 4
0
 public ObjectDespawned Init(BreakoutObject b)
 {
     objectDespawned = b;
     gameObject.name = b.gameObject.name + "Despawned";
     return(this);
 }
Exemplo n.º 5
0
 public SpawnObject Init(BreakoutObject b)
 {
     objectToSpawn   = b;
     gameObject.name = "Spawn" + b.gameObject.name;
     return(this);
 }