public override bool SetReady(bool r, GameObject go = null, RaycastHit hitInfo = default(RaycastHit)) { if ((r) && (hitInfo.collider.tag.Equals("Breakable"))) { // La habilidad está lista para ser usada ready = true; objectToBreak = hitInfo.collider.GetComponent<BreakableObject>(); objectToBreak.SetBreakPoint(hitInfo.point); } else { ready = false; } return ready; }