/// <summary> /// Search for colliders in front of player, if player or breakable object attempt to deal damage to them /// Should be called as animation event /// </summary> public void TryDealDamage() { Collider[] hitColliders = Physics.OverlapSphere(transform.position + transform.forward, 0.8f); foreach (Collider col in hitColliders) { //check if enemy/ breakable object //deal dmaamge if (col.CompareTag("Enemy")) { EnemyController enemy = col.GetComponent <EnemyController>(); if (enemy) { enemy.ModifyHealth(damageDealt); } } else if (col.CompareTag("Breakable")) { BreakableObject breakable = col.GetComponent <BreakableObject>(); if (breakable) { breakable.ModifyHealth(damageDealt); } } } }