示例#1
0
    Vector3 generateSpawnPosition(Spawnable spawnable)
    {
        BoundManager.boundingBox bbox = _boundManager.bbox();
        float spawnableX = spawnable.useParentSpawnPosition ? _spawnPosition.x : spawnable.spawnPosition.x;
        float spawnableY = spawnable.useParentSpawnPosition ? _spawnPosition.y : spawnable.spawnPosition.y;
        float spawnX     = spawnable.randomSpawn.x || _randomSpawn.x ? Random.Range(_bbox.xMin, _bbox.xMax) : Mathf.Clamp(spawnableX, _bbox.xMin, _bbox.xMax);
        float spawnY     = spawnable.randomSpawn.y || _randomSpawn.y ? Random.Range(_bbox.yMin, _bbox.yMax) : Mathf.Clamp(spawnableY, _bbox.yMin, _bbox.yMax);

        return(new Vector3(spawnX, spawnY, 0));
    }
示例#2
0
 void Start()
 {
     _boundManager = _managers.boundManager;
     _bbox         = _boundManager.bbox();
     _gameManager  = _managers.gameManager;
 }