// private SoundManager sM; void Start() { // sM = GameObject.FindObjectOfType<SoundManager>(); objectives = GameObject.FindObjectOfType <Objectives>(); bottleMgr = GameObject.FindObjectOfType <BottleManager>(); glassCling = SoundManager.LoadAllFromGroup("glass"); glassBreak = SoundManager.LoadAllFromGroup("glassBreak"); }
void Start() { bottleMgr = GameObject.FindObjectOfType <BottleManager>(); objectives = GetComponent <Objectives>(); player = ReInput.players.GetPlayer(0); foreach (Transform tr in tray.transform) { spawnPoints.Add(tr); } }
void Start() { bMngr = GetComponent <BottleManager>(); dirLight = GameObject.Find("Directional light"); barLocation = GameObject.FindGameObjectWithTag("pickup"); getDrink = true; foreach (GameObject g in GameObject.FindGameObjectsWithTag("client")) { clients.Add(g); } StartCoroutine(Speech(drinksSpeech)); }
//0 IS THE BOTTOM OF THE BOTTLE public void CreateBottle(int _height, GameObject[] _startLiquids, BottleManager _bottleManager) { height = _height; yHeightOfBottle = topOfBottle.transform.position.y - bottomOfBottle.transform.position.y; yHeightOfLiquid = yHeightOfBottle / height; currentLiquids = new GameObject[height]; CreateHeightMarkers(); GameObject[] _physicalStartLiquids = CreateFirstLiquids(_startLiquids); AddLiquid(_physicalStartLiquids, _physicalStartLiquids.Length); bottleManager = _bottleManager; }
//Do i even need you??? public void SetBottleManager(BottleManager _bottleManager) { bottleManager = _bottleManager; }