//	private SoundManager sM;
    void Start()
    {
//		sM = GameObject.FindObjectOfType<SoundManager>();
        objectives = GameObject.FindObjectOfType <Objectives>();
        bottleMgr  = GameObject.FindObjectOfType <BottleManager>();
        glassCling = SoundManager.LoadAllFromGroup("glass");
        glassBreak = SoundManager.LoadAllFromGroup("glassBreak");
    }
 void Start()
 {
     bottleMgr  = GameObject.FindObjectOfType <BottleManager>();
     objectives = GetComponent <Objectives>();
     player     = ReInput.players.GetPlayer(0);
     foreach (Transform tr in tray.transform)
     {
         spawnPoints.Add(tr);
     }
 }
    void Start()
    {
        bMngr       = GetComponent <BottleManager>();
        dirLight    = GameObject.Find("Directional light");
        barLocation = GameObject.FindGameObjectWithTag("pickup");
        getDrink    = true;
        foreach (GameObject g in GameObject.FindGameObjectsWithTag("client"))
        {
            clients.Add(g);
        }

        StartCoroutine(Speech(drinksSpeech));
    }
Beispiel #4
0
    //0 IS THE BOTTOM OF THE BOTTLE

    public void CreateBottle(int _height, GameObject[] _startLiquids, BottleManager _bottleManager)
    {
        height = _height;

        yHeightOfBottle = topOfBottle.transform.position.y - bottomOfBottle.transform.position.y;
        yHeightOfLiquid = yHeightOfBottle / height;

        currentLiquids = new GameObject[height];
        CreateHeightMarkers();
        GameObject[] _physicalStartLiquids = CreateFirstLiquids(_startLiquids);
        AddLiquid(_physicalStartLiquids, _physicalStartLiquids.Length);
        bottleManager = _bottleManager;
    }
Beispiel #5
0
 //Do i even need you???
 public void SetBottleManager(BottleManager _bottleManager)
 {
     bottleManager = _bottleManager;
 }