private void Update() { for (int i = 0; i < m_ListBossData.Count; ++i) { BossUIData data = m_ListBossData[i]; data.SliderUpdate(); data.BuffIconUpdate(); } }
public void InsertUI(Character _InsertData) { Debug.Log("insert"); m_SlotGroupGrid.cellSize = new Vector2(600.0f - (m_ListBossData.Count * 125.0f), 75.0f); BossUIData data = new BossUIData(_InsertData, m_Slot[m_ListBossData.Count].transform); data.m_Slot = m_Slot[m_ListBossData.Count].transform; m_Slot[m_ListBossData.Count].transform.SetParent(m_SlotGroupTransform); m_Slot[m_ListBossData.Count].SetActive(true); m_ListBossData.Add(data); }