private void CheckState() { if (currentLife < lifeAmount * 0.33f) { bossState.StateChange(2); } else if (currentLife < lifeAmount * 0.66f) { bossState.StateChange(1); } }
private void CheckState() { if (currentLife < lifeAmount * 0.33f) { bossState.StateChange(2); } else if (currentLife < lifeAmount * 0.66f) { bossState.StateChange(1); } }