// Update is called once per frame void LateUpdate() { if ((!p_Script.IsAlive() || bs_IsAlive.IsGameClear()) && !b_FadeIn) { b_FadeIn = true; fa_IsCheck.FadeIn(); //SceneManager.LoadScene("ForestScene"); } Debug.Log("Clear : " + b_FadeIn); if (b_FadeIn && fa_IsCheck.IsFadeFinish()) { b_FadeIn = false; if (bs_IsAlive.IsGameClear()) { SceneManager.LoadScene("TitleScene"); } if (!p_Script.IsAlive()) { p_Script.ReSpawn(); b_FadeOut = true; fa_IsCheck.FadeOut(); } } if (b_FadeOut && fa_IsCheck.IsFadeFinish()) { b_FadeOut = false; } if (Input.GetKeyDown(KeyCode.Escape)) { SceneManager.LoadScene("TitleScene"); } Vector3 v = (g_Player.transform.position - v_StartPlayerPos) * cf_MoveRate; v.z = 0.0f; transform.position = new Vector3(g_Camera.transform.position.x, g_Camera.transform.position.y, 0.0f); }