public void Draw() { Background.Draw(_location); CursorGrid.Draw(CursorSize * _cursorPosition.ToVector2() + GridLocation + _location); _selectedItem?.Draw(_location + SelectedItemLocation); var dungeonManager = (DungeonManager)_agent.DungeonManager; var currentRoom = _agent.DungeonManager.CurrentRoom.ToVector2(); var visitedRooms = dungeonManager.VisitedRooms; if (dungeonManager.CurrentRoomMapped) { PlayerMapDot.Draw(MapGridCoverSize * currentRoom + MapGridLocation + _location); } for (var row = 0; row < visitedRooms.Length; row++) { for (var col = 0; col < visitedRooms[row].Length; col++) { if (!visitedRooms[row][col]) { RoomCover.Draw(MapGridCoverSize * new Vector2(col, row) + MapGridLocation + _location); } } } if (_agent.Player.Inventory.HasMap) { Map.Draw(MapLocation + _location); } if (_agent.Player.Inventory.HasCompass) { Compass.Draw(CompassLocation + _location); } if (_agent.Player.Inventory.HasArrow) { Arrow.Draw(ArrowLocation + GridLocation + _location); } if (_agent.Player.Inventory.HasBow) { Bow.Draw(BowLocation + GridLocation + _location); } if (_agent.Player.Inventory.HasBoomerang) { Boomerang.Draw(BoomerangLocation + GridLocation + _location); } if (_agent.Player.Inventory.BombCount >= 1) { Bomb.Draw(BombLocation + GridLocation + _location); } }
public void Draw() { Background.Draw(_location); if (_selectedItem != null) { if (_selectedItem.Width > 8) { _selectedItem.Draw(_location + SelectedItemLocation16_16); } else { _selectedItem.Draw(_location + SelectedItemLocation8_16); } } if (_agent.Player.Inventory.HasBoomerang) { Boomerang.Draw(BoomerangLocation + GridLocation + _location); } if (_agent.Player.Inventory.BombCount >= 1) { Bomb.Draw(BombLocation + GridLocation + _location); } if (_agent.Player.Inventory.ArrowLevel == Secondary.SilverArrow) { SilverArrow.Draw(ArrowLocation + GridLocation + _location); } else if (_agent.Player.Inventory.ArrowLevel == Secondary.Arrow) { Arrow.Draw(ArrowLocation + GridLocation + _location); } if (_agent.Player.Inventory.BowLevel == Secondary.FireBow) { FireBow.Draw(BowLocation + GridLocation + _location); } else if (_agent.Player.Inventory.BowLevel == Secondary.Bow) { Bow.Draw(BowLocation + GridLocation + _location); } if (_agent.Player.Inventory.Coins >= 2) { AlchemyCoin.Draw(CoinLocation + GridLocation + _location); } if (_agent.Player.Inventory.HasATWBoomerang) { ATWBoomerang.Draw(ATWBoomerangLocation + GridLocation + _location); } if (_agent.Player.Inventory.HasBombLauncher) { BombLauncher.Draw(BombLauncherLocation + GridLocation + _location); } DrawExtraItem(_slot7Sprite, Slot7Location); DrawExtraItem(_slot8Sprite, Slot8Location); CursorGrid.Draw(CursorSize * _cursorPosition.ToVector2() + GridLocation + _location); }