public void GoToNextStage() { switch (m_eStage) { case EPokerStage.Start: m_eStage = EPokerStage.Hole; break; case EPokerStage.Hole: m_eStage = EPokerStage.Flop; break; case EPokerStage.Flop: m_eStage = EPokerStage.Turn; break; case EPokerStage.Turn: m_eStage = EPokerStage.River; break; case EPokerStage.River: m_eStage = EPokerStage.Start; break; default: Console.WriteLine("Error: unknown game stage??? Added new stuff?"); break; } }
public void StartNewRound() { m_eStage = EPokerStage.Start; Console.WriteLine("Starting a new round"); }
public PokerGame() { m_eStage = EPokerStage.Start; m_listPlayers = new List <Player>(); }