// numeric spring for recoil public P2ARCBOMBARDMENTState(BoomerAunty owner) { this.owner = owner; camera = GameObject.Find("Main Camera").GetComponent <Camera>(); }
// numeric spring for recoil public DEADState(BoomerAunty owner) { this.owner = owner; camera = GameObject.Find("Main Camera").GetComponent <Camera>(); }
public BAIdleState(BoomerAunty owner) { this.owner = owner; }