示例#1
0
 // numeric spring for recoil
 public P2ARCBOMBARDMENTState(BoomerAunty owner)
 {
     this.owner = owner;
     camera     = GameObject.Find("Main Camera").GetComponent <Camera>();
 }
示例#2
0
 // numeric spring for recoil
 public DEADState(BoomerAunty owner)
 {
     this.owner = owner;
     camera     = GameObject.Find("Main Camera").GetComponent <Camera>();
 }
示例#3
0
 public BAIdleState(BoomerAunty owner)
 {
     this.owner = owner;
 }