Exemple #1
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 // numeric spring for recoil
 public P2ARCBOMBARDMENTState(BoomerAunty owner)
 {
     this.owner = owner;
     camera     = GameObject.Find("Main Camera").GetComponent <Camera>();
 }
Exemple #2
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 // numeric spring for recoil
 public DEADState(BoomerAunty owner)
 {
     this.owner = owner;
     camera     = GameObject.Find("Main Camera").GetComponent <Camera>();
 }
Exemple #3
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 public BAIdleState(BoomerAunty owner)
 {
     this.owner = owner;
 }