// Use this for initialization void Start() { pHealth = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerHealth> (); pMana = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerMana> (); pStamina = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerStamina> (); pSpawn = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerSpawn> (); meaningless = gameObject.GetComponentInChildren <Text> (); bLib = GameObject.FindGameObjectWithTag("Player").GetComponent <BonusesLibrary>(); }
// Use this for initialization void Start() { timer = 0; if (PlayerPrefs.GetInt("points") != 0) { statPointsToSpend = PlayerPrefs.GetInt("points"); } else { statPointsToSpend = 0; } pHealth = gameObject.GetComponent <PlayerHealth> (); pStam = gameObject.GetComponent <PlayerStamina> (); pMana = gameObject.GetComponent <PlayerMana> (); bl = gameObject.GetComponent <BonusesLibrary> (); pMove = gameObject.GetComponent <PlayerMovement> (); enSpawn = GameObject.FindGameObjectWithTag("enemymanager").GetComponent <EnemySpawn> (); pHealth = gameObject.GetComponent <PlayerHealth> (); musicCont = gameObject.GetComponent <MusicController> (); inArena = true; //arenaIndex = 0; //currlevel = levelList [arenaIndex]; //musicCont.PlaySong (inArena); }