Пример #1
0
 // Use this for initialization
 void Start()
 {
     pHealth     = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerHealth> ();
     pMana       = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerMana> ();
     pStamina    = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerStamina> ();
     pSpawn      = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerSpawn> ();
     meaningless = gameObject.GetComponentInChildren <Text> ();
     bLib        = GameObject.FindGameObjectWithTag("Player").GetComponent <BonusesLibrary>();
 }
Пример #2
0
 // Use this for initialization
 void Start()
 {
     timer = 0;
     if (PlayerPrefs.GetInt("points") != 0)
     {
         statPointsToSpend = PlayerPrefs.GetInt("points");
     }
     else
     {
         statPointsToSpend = 0;
     }
     pHealth   = gameObject.GetComponent <PlayerHealth> ();
     pStam     = gameObject.GetComponent <PlayerStamina> ();
     pMana     = gameObject.GetComponent <PlayerMana> ();
     bl        = gameObject.GetComponent <BonusesLibrary> ();
     pMove     = gameObject.GetComponent <PlayerMovement> ();
     enSpawn   = GameObject.FindGameObjectWithTag("enemymanager").GetComponent <EnemySpawn> ();
     pHealth   = gameObject.GetComponent <PlayerHealth> ();
     musicCont = gameObject.GetComponent <MusicController> ();
     inArena   = true;
     //arenaIndex = 0;
     //currlevel = levelList [arenaIndex];
     //musicCont.PlaySong (inArena);
 }