private void ShootBomb() { GameObject bombGO = Instantiate(bombPrefab); Bomb bomb = bombGO.GetComponent <Bomb>(); falseBombsWatchList.Add(bombGO); bomb.SetPushable(false); bomb.StopExplosionCountdown(); bomb.StopCarrierPushing(); bomb.ChangeTeam(owner); bombGO.transform.position = bombShootPosition.position; bombGO.SetActive(true); bombGO.GetComponent <Rigidbody>().velocity = new Vector3(0f, bombShootSpeed, 0f); }