public void GameEnd() { // end game time // disconnect clients here foreach (var conn in BoltNetwork.connections) { // create EndGameToken EndGameToken endGametoken = new EndGameToken(); // give it reason: game end endGametoken.EndGameReason = "Dis game done, son"; // figure out who won the game, send that result in a parseable format endGametoken.Won = true; //conn.DisconnectToken = endGametoken; conn.Disconnect(endGametoken); } // set core gui manager end game state; also, did the server player win the game? CoreGUIManager.Instance.SetEndGame(true); GameGUIManager.Instance.BoltUnloadGameScene(); BoltLauncher.Shutdown(); BoltNetwork.LoadScene(GameManager.Instance.MenuSceneName); }
private void OnEnable() { TheForest.Utils.Input.SetState(InputState.World, false); TheForest.Utils.Input.SetState(InputState.Menu, true); this.BreadCrumbLevel0(); CoopSteamNGUI coopSteamNGUI = UnityEngine.Object.FindObjectOfType <CoopSteamNGUI>(); if (coopSteamNGUI) { UnityEngine.Object.Destroy(coopSteamNGUI.gameObject); } if (BoltNetwork.isRunning) { BoltLauncher.Shutdown(); } if (MenuMain.exiting) { Application.Quit(); } else { MenuMain.exitingToMenu = false; } TheForest.Utils.Input.UnLockMouse(); }
public void EndSession() { DestroyPlayer(); if (BoltNetwork.IsRunning) { BoltLauncher.Shutdown(); } if (myFpsController != null) { myFpsController.enabled = true; } if (fpsController != null) { fpsController.enabled = true; } if (viveController != null) { viveController.enabled = true; } Time.timeScale = 1; SceneManager.LoadScene("DisCo-Lobby"); }
public void OnClickBackFromJoin() { joinOnlineGamePanel.SetActive(false); mainMenuPanel.SetActive(true); BoltLauncher.Shutdown(); SlowerSun(); }
private IEnumerator StartServerRoutine(ServerRoomToken serverToken, Action onStartSuccess, Action onStartFail) { if (BoltNetwork.IsRunning && !BoltNetwork.IsServer) { BoltLauncher.Shutdown(); yield return(new WaitUntil(NetworkIsInactive)); } state = State.Starting; BoltLauncher.StartServer(config); yield return(new WaitUntil(NetworkIsIdle)); for (int i = 0; i < 3; i++) { yield return(new WaitForEndOfFrame()); } if (BoltNetwork.IsServer) { onStartSuccess?.Invoke(); BoltMatchmaking.CreateSession(Guid.NewGuid().ToString(), serverToken, serverToken.Map); } else { onStartFail?.Invoke(); } }
private IEnumerator StartClientRoutine(Action onStartSuccess, Action onStartFail, bool forceRestart) { if (BoltNetwork.IsRunning && !BoltNetwork.IsClient || BoltNetwork.IsRunning && forceRestart) { BoltLauncher.Shutdown(); yield return(new WaitUntil(NetworkIsInactive)); } if (!BoltNetwork.IsClient) { state = State.Starting; BoltLauncher.StartClient(config); yield return(new WaitUntil(NetworkIsIdle)); } if (BoltNetwork.IsClient) { onStartSuccess?.Invoke(); } else { onStartFail?.Invoke(); } }
public void CountDownTask() { _nextStop--; ModAPI.Log.Write($"nextStop: {_nextStop}"); if (_conf.getCountdownMessage(_nextStop) != String.Empty) { string msg = _conf.getCountdownMessage(_nextStop); if (msg != String.Empty) { msg = msg.Replace("%typ", _conf.getString(_conf.getString("action"))); ModAPI.Log.Write(msg); SendChatMessage(msg); } } else if (_nextStop == 0) { BoltLauncher.Shutdown(); System.Threading.Thread.Sleep(5000); CoopSteamServer.Shutdown(); CoopSteamClient.Shutdown(); CoopTreeGrid.Clear(); if (_conf.getString("action").Contains("restart")) { System.Threading.Thread.Sleep(5000); SceneManager.LoadScene("SteamDedicatedBootstrapScene", LoadSceneMode.Single); } else { Application.Quit(); } } }
void Update() { if (Input.GetKeyDown(KeyCode.Escape)) { BoltLauncher.Shutdown(); SceneManager.LoadSceneAsync("Menu"); } }
public void OnClickBackFromHost() { GameObject.FindWithTag("NewRoomNameInputField").GetComponent <TMP_InputField>().text = ""; hostOnlineGamePanel.SetActive(false); mainMenuPanel.SetActive(true); BoltLauncher.Shutdown(); SlowerSun(); }
public void StartServer() { if (BoltNetwork.IsRunning) { BoltLauncher.Shutdown(); } BoltLauncher.StartServer(); }
public void OnExitClick() { if (BoltNetwork.IsRunning && !GameObjectManager.Instance.IsGameOver() && GameObjectManager.Instance.IsOwnedPlayerAlive()) { EventManager.Instance.SendPlayerDiedEvent(GameObjectManager.Instance.GetOwnedPlayerId()); } SceneManager.LoadScene("Start"); BoltLauncher.Shutdown(); }
private IEnumerator Retry() { loadingPanel.SetActive(true); yield return(new WaitForSeconds(waitTime)); BoltLauncher.Shutdown(); loadingPanel.SetActive(false); timeOutPanel.SetActive(true); }
private void ReturnFromLobbyToMenu() { BoltLauncher.Shutdown(); SwitchMenu(lobbyWindow, mainMenuWindow); foreach (Transform session in listOfSessions) { Destroy(session.gameObject); } }
// Update is called once per frame void Update() { Debug.Log(BoltNetwork.connections); Debug.Log(BoltNetwork.clients); if (Input.GetKeyDown(KeyCode.E)) { BoltLauncher.Shutdown(); } }
public void ShutdownBolt() { if (isShuttingDown) { return; } isShuttingDown = true; App.shared.Log("ShutdownBolt", this); BoltLauncher.Shutdown(); }
private void OnApplicationQuit() { if (BoltNetwork.isRunning) { if (BoltNetwork.isClient) { BoltNetwork.server.Disconnect(); } BoltLauncher.Shutdown(); } }
public void NavigateToMainMenu() { if (clientMenu.activeSelf) { BoltLauncher.Shutdown(); } hostMenu.SetActive(false); clientMenu.SetActive(false); mainMenu.SetActive(true); }
public void QuitGame() { if (BoltNetwork.IsServer) { UnityEngine.SceneManagement.SceneManager.LoadScene(0); } else { UnityEngine.SceneManagement.SceneManager.LoadScene(0); // go to main menu; } BoltLauncher.Shutdown(); }
IEnumerator Start() { BoltLauncher.StartServer(UdpKit.UdpEndPoint.Parse("0.0.0.0:27000")); yield return(new WaitForSeconds(2f)); BoltLauncher.Shutdown(); yield return(null); BoltLauncher.StartServer(UdpKit.UdpEndPoint.Parse("0.0.0.0:27000")); }
// PUBLIC public void QuitMatch() { if (BoltNetwork.IsServer) { SendAllToMenuEvent(); StartCoroutine(HostDisconectLastSecurity()); } else if (BoltNetwork.IsClient) { BoltLauncher.Shutdown(); } }
/// <summary> /// Initial setup. /// </summary> void Start() { if (this.ipInputField == null) { Debug.LogError("SetupGameMenuActions.ipInputField cannot be null."); } if (this.lobbyPasswordInputField == null) { Debug.LogError("SetupGameMenuActions.lobbyPasswordInputField cannot be null."); } if (this.screenNameInputField == null) { Debug.LogError("SetupGameMenuActions.screenNameInputField cannot be null."); } if (this.lobbyButton == null) { Debug.LogError("SetupGameMenuActions.launchButton cannot be null."); } // Setup input validation. Deactivate launch button if the input values are bad. var validateAction = new UnityEngine.Events.UnityAction <string>((newValue) => { this.ValidateInputs(); }); this.ipInputField.onValueChange.AddListener(validateAction); this.lobbyPasswordInputField.onValueChange.AddListener(validateAction); this.screenNameInputField.onValueChange.AddListener(validateAction); // Add click listener for the launch button. // Animations to waiting scene are done in the editor so we don't have to do lookups. // We could do this in the editor but we scripted everything else. // Might as well do it here too. this.lobbyButton.onClick.AddListener(new UnityEngine.Events.UnityAction(() => { GameManager.instance.CurrentUserName = this.screenNameInputField.text; // We validate this on edit, we shouldn't need to again. var addressComponents = this.ipInputField.text.Split(':'); var port = int.Parse(addressComponents[1]); if (BoltNetwork.isRunning && BoltNetwork.isServer) { BoltLauncher.Shutdown(); } connect = true; })); }
IEnumerator _quitBolt() { yield return(new WaitForSeconds(0.5f)); try { BoltLauncher.Shutdown(); } catch (Exception e) { UnityEngine.Debug.LogException(e); } }
private void Awake() { if (!isServer) { return; } if (BoltNetwork.IsRunning) { BoltLauncher.Shutdown(); } BoltLauncher.StartServer(); Debug.LogWarning("start server~~"); }
/// <summary> /// Initial setup. /// </summary> void Start() { if (this.portInputField == null) { Debug.LogError("SetupGameMenuActions.portInputField cannot be null."); } if (this.lobbyPasswordInputField == null) { Debug.LogError("SetupGameMenuActions.lobbyPasswordInputField cannot be null."); } if (this.screenNameInputField == null) { Debug.LogError("SetupGameMenuActions.screenNameInputField cannot be null."); } if (this.launchButton == null) { Debug.LogError("SetupGameMenuActions.launchButton cannot be null."); } // Setup input validation. Deactivate launch button if the input values are bad. var validateAction = new UnityEngine.Events.UnityAction <string>((newValue) => { this.ValidateInputs(); }); this.portInputField.onValueChange.AddListener(validateAction); this.lobbyPasswordInputField.onValueChange.AddListener(validateAction); this.screenNameInputField.onValueChange.AddListener(validateAction); // Add click listener for the launch button. // Animations to waiting scene are done in the editor so we don't have to do lookups. // We could do this in the editor but we scripted everything else. // Might as well do it here too. this.launchButton.onClick.AddListener(new UnityEngine.Events.UnityAction(() => { GameManager.instance.CurrentUserName = this.screenNameInputField.text; GameManager.instance.gameMode = new TeamDeathmatchMode(); ServerSideData.Password = this.lobbyPasswordInputField.text; Cursor.visible = false; if (BoltNetwork.isRunning && BoltNetwork.isClient) { BoltLauncher.Shutdown(); } // We validate this on edit, we shouldn't need to again. BoltLauncher.StartServer(int.Parse(this.portInputField.text)); })); }
private IEnumerator WaitForBoltShutdown(Action postBoltShutdownAction) { yield return(null); yield return(YieldPresets.WaitPointFiveSeconds); if (CoopLobby.IsInLobby) { if (CoopLobby.Instance.Info.IsOwner) { CoopLobby.Instance.Destroy(); } CoopLobby.LeaveActive(); } if (BoltNetwork.isRunning) { if (BoltNetwork.isClient) { BoltNetwork.server.Disconnect(); Debug.Log("DISCONNECT FROM SERVER"); if (SteamClientDSConfig.isDedicatedClient) { SteamUser.TerminateGameConnection(SteamClientDSConfig.EndPoint.Address.Packed, SteamClientDSConfig.EndPoint.Port); } } else { BoltLauncher.Shutdown(); } int loopCount = 0; float timer = Time.realtimeSinceStartup; while (BoltNetwork.isRunning) { loopCount++; yield return(null); } Debug.Log(string.Concat(new object[] { "BoltShutdown took (", loopCount, " frames) ", Time.realtimeSinceStartup - timer, "s" })); } if (postBoltShutdownAction != null) { postBoltShutdownAction(); } yield break; }
public override void Disconnected(BoltConnection connection) { if (BoltNetwork.isClient && CoopClientCallbacks.OnDisconnected == null) { if (CoopLobby.IsInLobby) { SteamMatchmaking.LeaveLobby(CoopLobby.Instance.Info.LobbyId); } CoopPlayerCallbacks._allTrees = null; CoopPlayerCallbacks.WasDisconnectedFromServer = true; BoltLauncher.Shutdown(); Application.LoadLevel("TitleScene"); } }
private IEnumerator Start() { CoopSteamClientStarter.IsAdmin = false; PlayerPrefs.Save(); Debug.Log("CoopSteamServerStarter"); yield return(CoopPeerStarter.PrefabDbResource); this._connectionAttempts = 1; if (BoltNetwork.isRunning) { BoltLauncher.Shutdown(); yield return(null); } this.InitBolt(); yield break; }
private IEnumerator RetryConnectingRoutine() { if (!CoopSteamClientStarter.Retrying) { CoopSteamClientStarter.Retrying = true; this._connectionAttempts++; BoltLauncher.Shutdown(); yield return(null); yield return(null); this.InitBolt(); CoopSteamClientStarter.Retrying = false; } yield break; }
public void OnDisconnected() { base.CancelInvoke("OnDisconnected"); CoopClientCallbacks.OnDisconnected = null; if (this._connectionAttempts <= 3) { Debug.Log("Client connection attempt #" + this._connectionAttempts); base.StartCoroutine(this.RetryConnectingRoutine()); } else { CoopPlayerCallbacks.WasDisconnectedFromServer = true; BoltLauncher.Shutdown(); UnityEngine.Object.Destroy(base.gameObject); SceneManager.LoadScene("TitleScene", LoadSceneMode.Single); } }
public override void ConnectFailed(UdpEndPoint endpoint, IProtocolToken token) { if (this.gui) { this.gui.SetErrorText("Could not connect to server (attempt " + this._connectionAttempts + "/3)"); } else { Debug.LogError("could not connect to dedicated server: " + SteamClientDSConfig.serverAddress); } this._connectionAttempts = 3; CoopClientCallbacks.OnDisconnected = null; CoopPlayerCallbacks.WasDisconnectedFromServer = true; BoltLauncher.Shutdown(); SteamClientConfig.KickMessage = ((!SteamClientDSConfig.isDedicatedClient) ? "Server timeout. Could not connect to this server." : "Server does not seem to be set up correctly"); UnityEngine.Object.Destroy(base.gameObject); SceneManager.LoadScene("TitleScene", LoadSceneMode.Single); }