public override void Connected(BoltConnection c) { c.UserData = new Player(); c.GetPlayer().connection = c; c.GetPlayer().name = "CLIENT:" + c.RemoteEndPoint.Port; c.SetStreamBandwidth(1024 * 1024); }
public override void Connected(BoltConnection connection) { BoltLog.Warn("Connected"); connection.UserData = new Player(); connection.GetPlayer().connection = connection; connection.GetPlayer().name = "CLIENT:" + connection.RemoteEndPoint.Port; connection.SetStreamBandwidth(1024 * 1024); }
public override void Connected(BoltConnection connection) { connection.SetStreamBandwidth(1024 * 1000); if (BoltNetwork.IsServer) { connection.StreamBytes(WaspJsonChannel, waspData); connection.StreamBytes(InitJsonChannel, initData); connection.StreamBytes(PlayerJsonChannel, playerData); } }
public override void Connected(BoltConnection connection) { if (BoltNetwork.IsClient) { BoltConsole.Write("Connected Client: " + connection, Color.blue); infoPanel.gameObject.SetActive(false); ChangeTo(lobbyPanel); } else if (BoltNetwork.IsServer) { BoltConsole.Write("Connected Server: " + connection, Color.blue); BoltEntity entity = BoltNetwork.Instantiate(BoltPrefabs.PlayerInfo); LobbyPhotonPlayer lobbyPlayer = entity.GetComponent <LobbyPhotonPlayer>(); lobbyPlayer.connection = connection; connection.UserData = lobbyPlayer; connection.SetStreamBandwidth(1024 * 1024); entity.AssignControl(connection); } }
public override void Connected(BoltConnection connection) { connection.SetStreamBandwidth(1024 * targetBandwidth); }
public override void Connected(BoltConnection connection) { connection.SetStreamBandwidth(40000); }