示例#1
0
 public void Add(Body body)
 {
     if (!_bodyList.Contains(body))
     {
         _bodyList.Add(body);
     }
 }
示例#2
0
        private void ProcessAddedItems()
        {
            //Add any new geometries
            for (int i = 0; i < geomAddList.Count; i++)
            {
                if (!geomList.Contains(geomAddList[i]))
                {
                    geomAddList[i].isRemoved = false;
                    geomList.Add(geomAddList[i]);

                    //Add the new geometry to the broad phase collider.
                    _broadPhaseCollider.Add(geomAddList[i]);
                }
            }
            geomAddList.Clear();

            //Add any new bodies
            for (int i = 0; i < bodyAddList.Count; i++)
            {
                if (!bodyList.Contains(bodyAddList[i]))
                {
                    bodyList.Add(bodyAddList[i]);
                }
            }
            bodyAddList.Clear();

            //Add any new controllers
            for (int i = 0; i < controllerAddList.Count; i++)
            {
                if (!controllerList.Contains(controllerAddList[i]))
                {
                    controllerList.Add(controllerAddList[i]);
                }
            }
            controllerAddList.Clear();

            //Add any new joints
            for (int i = 0; i < jointAddList.Count; i++)
            {
                if (!jointList.Contains(jointAddList[i]))
                {
                    jointList.Add(jointAddList[i]);
                }
            }
            jointAddList.Clear();

            //Add any new springs
            for (int i = 0; i < springAddList.Count; i++)
            {
                if (!springList.Contains(springAddList[i]))
                {
                    springList.Add(springAddList[i]);
                }
            }
            springAddList.Clear();
        }
示例#3
0
        private void ProcessAddedBodies()
        {
            if (_bodyAddList.Count > 0)
            {
                foreach (var body in _bodyAddList)
                {
                    // Add to world list.
                    BodyList.Add(body);

                    BodyAdded?.Invoke(body);
                }

                _bodyAddList.Clear();
            }
        }
示例#4
0
文件: World.cs 项目: scastle/Solitude
        private void ProcessAddedBodies()
        {
            foreach (Body body in _bodyAddList)
            {
                // Add to world list.
                BodyList.Add(body);

                if (BodyAdded != null)
                {
                    BodyAdded(body);
                }
            }

            _bodyAddList.Clear();
        }
示例#5
0
        private void ProcessAddedBodies()
        {
            for (int i = 0; i < _bodyAddList.Count; i++)
            {
                // Add to world list.
                BodyList.Add(_bodyAddList[i]);

                if (BodyAdded != null)
                {
                    BodyAdded(_bodyAddList[i]);
                }
            }

            _bodyAddList.Clear();
        }
示例#6
0
        public AgentDeclarationNode(string name, ArgumentList args, List <INode> body)
            : base(name, args, new List <INode>())
        {
            this.beliefDeclarations = new List <BeliefDeclarationNode>();

            foreach (var node in body)
            {
                var belief = node as BeliefDeclarationNode;
                if (belief != null)
                {
                    beliefDeclarations.Add(belief);
                }
                else
                {
                    BodyList.Add(node);
                }
            }
        }
        /// <summary>
        /// Create a rigid body.
        /// Warning: This function is locked during callbacks.
        /// </summary>
        /// <returns></returns>
        public Body CreateBody()
        {
            Debug.Assert(!IsLocked);
            if (IsLocked)
            {
                return(null);
            }

            Body body = new Body(this);

            // Add to world doubly linked list.
            BodyList.Add(body);

            if (BodyAdded != null)
            {
                BodyAdded(body);
            }

            return(body);
        }
 public void AddBody(Body newBody)
 {
     // Add Body to BodyList
     BodyList.Add(newBody);
     _nBodies += 1;
 }
示例#9
0
        public virtual void FromStream(Stream s, bool id)
        {
            Action <Action> action = delegate(Action a)
            {
                try
                {
                    a();
                }
                catch (Exception)
                {
                    LoadErrCount++;
                }
            };
            PmxHeader head = new PmxHeader();

            head.FromStreamEx(s);
            Header.FromHeader(head);
            head.ElementFormat.WithID = id;
            action(delegate
            {
                ModelInfo.FromStreamEx(s, head.ElementFormat);
            });
            int count = 0;

            action(delegate
            {
                count = PmxStreamHelper.ReadElement_Int32(s);
            });
            VertexList.Clear();
            VertexList.Capacity = count;
            for (int k = 0; k < count; k++)
            {
                PmxVertex v = new PmxVertex();
                action(delegate
                {
                    v.FromStreamEx(s, head.ElementFormat);
                });
                VertexList.Add(v);
            }
            action(delegate
            {
                count = PmxStreamHelper.ReadElement_Int32(s);
            });
            FaceList.Clear();
            FaceList.Capacity = count;
            for (int l = 0; l < count; l++)
            {
                int ix = 0;
                action(delegate
                {
                    ix = PmxStreamHelper.ReadElement_Int32(s, head.ElementFormat.VertexSize, signed: false);
                });
                FaceList.Add(ix);
            }
            PmxTextureTable tx = new PmxTextureTable();

            action(delegate
            {
                tx.FromStreamEx(s, head.ElementFormat);
            });
            action(delegate
            {
                count = PmxStreamHelper.ReadElement_Int32(s);
            });
            MaterialList.Clear();
            MaterialList.Capacity = count;
            for (int m = 0; m < count; m++)
            {
                PmxMaterial j = new PmxMaterial();
                action(delegate
                {
                    j.FromStreamEx_TexTable(s, tx, head.ElementFormat);
                });
                MaterialList.Add(j);
            }
            action(delegate
            {
                count = PmxStreamHelper.ReadElement_Int32(s);
            });
            BoneList.Clear();
            BoneList.Capacity = count;
            for (int n = 0; n < count; n++)
            {
                PmxBone b = new PmxBone();
                action(delegate
                {
                    b.FromStreamEx(s, head.ElementFormat);
                });
                BoneList.Add(b);
            }
            action(delegate
            {
                count = PmxStreamHelper.ReadElement_Int32(s);
            });
            MorphList.Clear();
            MorphList.Capacity = count;
            for (int num = 0; num < count; num++)
            {
                PmxMorph morph = new PmxMorph();
                action(delegate
                {
                    morph.FromStreamEx(s, head.ElementFormat);
                });
                MorphList.Add(morph);
            }
            action(delegate
            {
                count = PmxStreamHelper.ReadElement_Int32(s);
            });
            NodeList.Clear();
            NodeList.Capacity = count;
            for (int num2 = 0; num2 < count; num2++)
            {
                PmxNode node = new PmxNode();
                action(delegate
                {
                    node.FromStreamEx(s, head.ElementFormat);
                });
                NodeList.Add(node);
                if (NodeList[num2].SystemNode)
                {
                    if (NodeList[num2].Name == "Root")
                    {
                        RootNode = NodeList[num2];
                    }
                    else if (NodeList[num2].Name == "表情")
                    {
                        ExpNode = NodeList[num2];
                    }
                }
            }
            action(delegate
            {
                count = PmxStreamHelper.ReadElement_Int32(s);
            });
            BodyList.Clear();
            BodyList.Capacity = count;
            for (int num3 = 0; num3 < count; num3++)
            {
                PmxBody b2 = new PmxBody();
                action(delegate
                {
                    b2.FromStreamEx(s, head.ElementFormat);
                });
                BodyList.Add(b2);
            }
            action(delegate
            {
                count = PmxStreamHelper.ReadElement_Int32(s);
            });
            JointList.Clear();
            JointList.Capacity = count;
            for (int num4 = 0; num4 < count; num4++)
            {
                PmxJoint i = new PmxJoint();
                action(delegate
                {
                    i.FromStreamEx(s, head.ElementFormat);
                });
                JointList.Add(i);
            }
            if (head.Ver >= 2.1f)
            {
                action(delegate
                {
                    count = PmxStreamHelper.ReadElement_Int32(s);
                });
                SoftBodyList.Clear();
                SoftBodyList.Capacity = count;
                for (int num5 = 0; num5 < count; num5++)
                {
                    PmxSoftBody b3 = new PmxSoftBody();
                    action(delegate
                    {
                        b3.FromStreamEx(s, head.ElementFormat);
                    });
                    SoftBodyList.Add(b3);
                }
            }
            if (id)
            {
                action(delegate
                {
                    FilePath = PmxStreamHelper.ReadString(s, head.ElementFormat);
                });
            }
            head.ElementFormat.WithID = false;
        }
示例#10
0
        public void FromPmx(Pmx pmx)
        {
            Clear();
            FilePath     = pmx.FilePath;
            LoadErrCount = pmx.LoadErrCount;
            Header       = pmx.Header.Clone();
            ModelInfo    = pmx.ModelInfo.Clone();
            int count = pmx.VertexList.Count;

            VertexList.Capacity = count;
            for (int i = 0; i < count; i++)
            {
                VertexList.Add(pmx.VertexList[i].Clone());
            }
            count             = pmx.FaceList.Count;
            FaceList.Capacity = count;
            for (int j = 0; j < count; j++)
            {
                FaceList.Add(pmx.FaceList[j]);
            }
            count = pmx.MaterialList.Count;
            MaterialList.Capacity = count;
            for (int k = 0; k < count; k++)
            {
                MaterialList.Add(pmx.MaterialList[k].Clone());
            }
            count             = pmx.BoneList.Count;
            BoneList.Capacity = count;
            for (int l = 0; l < count; l++)
            {
                BoneList.Add(pmx.BoneList[l].Clone());
            }
            count = pmx.MorphList.Count;
            MorphList.Capacity = count;
            for (int m = 0; m < count; m++)
            {
                MorphList.Add(pmx.MorphList[m].Clone());
            }
            count = pmx.NodeList.Count;
            NodeList.Clear();
            NodeList.Capacity = count;
            for (int n = 0; n < count; n++)
            {
                NodeList.Add(pmx.NodeList[n].Clone());
                if (NodeList[n].SystemNode)
                {
                    if (NodeList[n].Name == "Root")
                    {
                        RootNode = NodeList[n];
                    }
                    else if (NodeList[n].Name == "表情")
                    {
                        ExpNode = NodeList[n];
                    }
                }
            }
            count             = pmx.BodyList.Count;
            BodyList.Capacity = count;
            for (int num = 0; num < count; num++)
            {
                BodyList.Add(pmx.BodyList[num].Clone());
            }
            count = pmx.JointList.Count;
            JointList.Capacity = count;
            for (int num2 = 0; num2 < count; num2++)
            {
                JointList.Add(pmx.JointList[num2].Clone());
            }
            count = pmx.SoftBodyList.Count;
            SoftBodyList.Capacity = count;
            for (int num3 = 0; num3 < count; num3++)
            {
                SoftBodyList.Add(pmx.SoftBodyList[num3].Clone());
            }
        }
        /// <summary>
        /// Processes the added geometries, springs, joints, bodies and controllers.
        /// </summary>
        private void ProcessAddedItems()
        {
            //Add any new geometries
            _tempCount = _geomAddList.Count;
            for (int i = 0; i < _tempCount; i++)
            {
                if (!GeomList.Contains(_geomAddList[i]))
                {
                    _geomAddList[i].InSimulation = true;
                    GeomList.Add(_geomAddList[i]);

                    //Add the new geometry to the broad phase collider.
                    _broadPhaseCollider.Add(_geomAddList[i]);
                }
            }
            _geomAddList.Clear();

            //Add any new bodies
            _tempCount = _bodyAddList.Count;
            for (int i = 0; i < _tempCount; i++)
            {
                if (!BodyList.Contains(_bodyAddList[i]))
                {
                    BodyList.Add(_bodyAddList[i]);
                }
            }
            _bodyAddList.Clear();

            //Add any new controllers
            _tempCount = _controllerAddList.Count;
            for (int i = 0; i < _tempCount; i++)
            {
                if (!ControllerList.Contains(_controllerAddList[i]))
                {
                    ControllerList.Add(_controllerAddList[i]);
                }
            }
            _controllerAddList.Clear();

            //Add any new joints
            _tempCount = _jointAddList.Count;
            for (int i = 0; i < _tempCount; i++)
            {
                if (!JointList.Contains(_jointAddList[i]))
                {
                    JointList.Add(_jointAddList[i]);
                }
            }
            _jointAddList.Clear();

            //Add any new springs
            _tempCount = _springAddList.Count;
            for (int i = 0; i < _tempCount; i++)
            {
                if (!SpringList.Contains(_springAddList[i]))
                {
                    SpringList.Add(_springAddList[i]);
                }
            }
            _springAddList.Clear();
        }