protected override void InitializeNonSerializedData() { bool flag; bool flag1; int num; this.x = new BobPunchEffect.CurveInfo(this._x); this.y = new BobPunchEffect.CurveInfo(this._y); this.z = new BobPunchEffect.CurveInfo(this._z); this.yaw = new BobPunchEffect.CurveInfo(this._yaw); this.pitch = new BobPunchEffect.CurveInfo(this._pitch); this.roll = new BobPunchEffect.CurveInfo(this._roll); flag = (this.x.valid || this.y.valid || this.z.valid || this.yaw.valid || this.pitch.valid ? true : this.roll.valid); this.glob.valid = flag; if (!this.glob.valid) { flag1 = false; } else { if ((!this.x.valid || this.x.constant) && (!this.y.valid || this.y.constant) && (!this.z.valid || this.z.constant) && (!this.yaw.valid || this.yaw.constant) && (!this.pitch.valid || this.pitch.constant)) { num = (!this.roll.valid ? 0 : (int)(!this.roll.constant)); } else { num = 1; } flag1 = num == 0; } this.glob.constant = flag1; if (!this.glob.constant) { this.glob.startTime = Single.PositiveInfinity; this.glob.endTime = Single.NegativeInfinity; if (this.x.valid && !this.x.constant) { if (this.x.startTime < this.glob.startTime) { this.glob.startTime = this.x.startTime; } if (this.x.endTime > this.glob.endTime) { this.glob.endTime = this.x.endTime; } } if (this.z.valid && !this.z.constant) { if (this.z.startTime < this.glob.startTime) { this.glob.startTime = this.z.startTime; } if (this.z.endTime > this.glob.endTime) { this.glob.endTime = this.z.endTime; } } if (this.yaw.valid && !this.yaw.constant) { if (this.yaw.startTime < this.glob.startTime) { this.glob.startTime = this.yaw.startTime; } if (this.yaw.endTime > this.glob.endTime) { this.glob.endTime = this.yaw.endTime; } } if (this.pitch.valid && !this.pitch.constant) { if (this.pitch.startTime < this.glob.startTime) { this.glob.startTime = this.pitch.startTime; } if (this.pitch.endTime > this.glob.endTime) { this.glob.endTime = this.pitch.endTime; } } if (this.roll.valid && !this.roll.constant) { if (this.roll.startTime < this.glob.startTime) { this.glob.startTime = this.roll.startTime; } if (this.roll.endTime > this.glob.endTime) { this.glob.endTime = this.roll.endTime; } } if (this.roll.valid && !this.roll.constant) { if (this.roll.startTime < this.glob.startTime) { this.glob.startTime = this.roll.startTime; } if (this.roll.endTime > this.glob.endTime) { this.glob.endTime = this.roll.endTime; } } if (this.glob.startTime != Single.PositiveInfinity) { this.glob.duration = this.glob.endTime - this.glob.startTime; } else { this.glob.startTime = 0f; this.glob.endTime = 0f; this.glob.duration = 0f; this.glob.valid = false; } } else { this.glob.valid = false; this.glob.startTime = 0f; this.glob.endTime = 0f; this.glob.duration = 0f; } }
public CurveInfo(AnimationCurve curve) { if (curve == null) { this = new BobPunchEffect.CurveInfo(); } else { this.curve = curve; } this.length = curve.length; switch (this.length) { case 0: this.endTime = 0f; this.startTime = 0f; this.duration = 0f; this.min = 0f; this.max = 0f; this.range = 0f; this.startValue = 0f; this.endValue = 0f; this.valid = false; this.constant = false; return; case 1: { Keyframe keyframe = curve[0]; this.startTime = keyframe.time; this.endTime = this.startTime; this.duration = 0f; Keyframe keyframe2 = curve[0]; this.min = keyframe2.value; this.max = this.min; this.startValue = this.min; this.endValue = this.min; this.range = 0f; this.valid = true; this.constant = true; return; } case 2: { Keyframe keyframe3 = curve[0]; this.startTime = keyframe3.time; Keyframe keyframe4 = curve[1]; this.endTime = keyframe4.time; this.duration = this.endTime - this.startTime; Keyframe keyframe5 = curve[0]; this.startValue = keyframe5.value; Keyframe keyframe6 = curve[1]; this.endValue = keyframe6.value; if (this.endValue >= this.startValue) { this.range = this.endValue - this.startValue; this.min = this.startValue; this.max = this.endValue; break; } this.range = this.startValue - this.endValue; this.min = this.endValue; this.max = this.startValue; break; } default: { Keyframe keyframe7 = curve[0]; this.startTime = keyframe7.time; Keyframe keyframe8 = curve[this.length - 1]; this.endTime = keyframe8.time; this.duration = this.endTime - this.startTime; Keyframe keyframe9 = curve[0]; this.min = this.startValue = keyframe9.value; this.max = this.min; this.endValue = this.startValue; for (int i = 1; i < this.length; i++) { Keyframe keyframe10 = curve[i]; this.endValue = keyframe10.value; if (this.endValue > this.max) { this.max = this.endValue; } if (this.endValue < this.min) { this.min = this.endValue; } } this.range = this.max - this.min; this.valid = true; this.constant = this.range == 0f; return; } } this.valid = true; this.constant = this.range == 0f; }
public CurveInfo(AnimationCurve curve) { if (curve != null) { this.curve = curve; } else { this = new BobPunchEffect.CurveInfo(); } this.length = curve.length; switch (this.length) { case 0: { this.endTime = 0f; this.startTime = 0f; this.duration = 0f; this.min = 0f; this.max = 0f; this.range = 0f; this.startValue = 0f; this.endValue = 0f; this.valid = false; this.constant = false; break; } case 1: { this.startTime = curve[0].time; this.endTime = this.startTime; this.duration = 0f; this.min = curve[0].@value; this.max = this.min; this.startValue = this.min; this.endValue = this.min; this.range = 0f; this.valid = true; this.constant = true; break; } case 2: { this.startTime = curve[0].time; this.endTime = curve[1].time; this.duration = this.endTime - this.startTime; this.startValue = curve[0].@value; this.endValue = curve[1].@value; if (this.endValue >= this.startValue) { this.range = this.endValue - this.startValue; this.min = this.startValue; this.max = this.endValue; } else { this.range = this.startValue - this.endValue; this.min = this.endValue; this.max = this.startValue; } this.valid = true; this.constant = this.range == 0f; break; } default: { this.startTime = curve[0].time; Keyframe item = curve[this.length - 1]; this.endTime = item.time; this.duration = this.endTime - this.startTime; float single = curve[0].@value; float single1 = single; this.startValue = single; this.min = single1; this.max = this.min; this.endValue = this.startValue; for (int i = 1; i < this.length; i++) { this.endValue = curve[i].@value; if (this.endValue > this.max) { this.max = this.endValue; } if (this.endValue < this.min) { this.min = this.endValue; } } this.range = this.max - this.min; this.valid = true; this.constant = this.range == 0f; break; } } }