/// <summary>Snippet for DeleteGameServerConfigAsync</summary> public async Task DeleteGameServerConfigRequestObjectAsync() { // Snippet: DeleteGameServerConfigAsync(DeleteGameServerConfigRequest, CallSettings) // Additional: DeleteGameServerConfigAsync(DeleteGameServerConfigRequest, CancellationToken) // Create client GameServerConfigsServiceClient gameServerConfigsServiceClient = await GameServerConfigsServiceClient.CreateAsync(); // Initialize request argument(s) DeleteGameServerConfigRequest request = new DeleteGameServerConfigRequest { GameServerConfigName = GameServerConfigName.FromProjectLocationDeploymentConfig("[PROJECT]", "[LOCATION]", "[DEPLOYMENT]", "[CONFIG]"), }; // Make the request Operation <GameServerConfig, OperationMetadata> response = await gameServerConfigsServiceClient.DeleteGameServerConfigAsync(request); // Poll until the returned long-running operation is complete Operation <GameServerConfig, OperationMetadata> completedResponse = await response.PollUntilCompletedAsync(); // Retrieve the operation result GameServerConfig result = completedResponse.Result; // Or get the name of the operation string operationName = response.Name; // This name can be stored, then the long-running operation retrieved later by name Operation <GameServerConfig, OperationMetadata> retrievedResponse = await gameServerConfigsServiceClient.PollOnceDeleteGameServerConfigAsync(operationName); // Check if the retrieved long-running operation has completed if (retrievedResponse.IsCompleted) { // If it has completed, then access the result GameServerConfig retrievedResult = retrievedResponse.Result; } // End snippet }
public void DeleteConfig( string projectId, string regionId, string deploymentId, string configId) { // Create the client. GameServerConfigsServiceClient client = GameServerConfigsServiceClient.Create(); DeleteGameServerConfigRequest request = new DeleteGameServerConfigRequest { GameServerConfigName = GameServerConfigName.FromProjectLocationDeploymentConfig(projectId, regionId, deploymentId, configId) }; // Make the request. Operation <Empty, OperationMetadata> response = client.DeleteGameServerConfig(request); // Poll until the returned long-running operation is complete. response.PollUntilCompleted(); }