示例#1
0
        static string ParsePieceMovement(string movement)
        {
            string output = "";

            BoardLogic.ChessCoordinates cc1 = BoardLogic.Coordinates(movement.Substring(0, 2));

            BoardLogic.ChessCoordinates cc2 = BoardLogic.Coordinates(movement.Substring(3));

            BoardLogic.ColumnCoordinates col1 = GetColumnFromChar(cc1.Column);

            BoardLogic.ColumnCoordinates col2 = GetColumnFromChar(cc2.Column);

            if (Program.board[cc1.Row - 1, col1.GetHashCode()].Piece != null)
            {
                if (Program.board[cc1.Row - 1, col1.GetHashCode()].Piece.ValidMovement(cc1, cc2))
                {
                    Program.board[cc2.Row - 1, col2.GetHashCode()].Piece = Program.board[cc1.Row - 1, col1.GetHashCode()].Piece;
                    Program.board[cc1.Row - 1, col1.GetHashCode()].Piece = null;
                    output = $"The piece at {cc1.ToString()} has moved to {cc2.ToString()}.";
                }
                else
                {
                    output = "F**k you it didn't work";
                }
            }
            else
            {
                output = $"I'm not seeing a piece at {cc1.ToString()}";
            }


            return(output);
        }
示例#2
0
        public static char GetCharFromColumn(BoardLogic.ColumnCoordinates column)
        {
            switch (column)
            {
            case BoardLogic.ColumnCoordinates.A:
                return('a');

            case BoardLogic.ColumnCoordinates.B:
                return('b');

            case BoardLogic.ColumnCoordinates.C:
                return('c');

            case BoardLogic.ColumnCoordinates.D:
                return('d');

            case BoardLogic.ColumnCoordinates.E:
                return('e');

            case BoardLogic.ColumnCoordinates.F:
                return('f');

            case BoardLogic.ColumnCoordinates.G:
                return('g');

            case BoardLogic.ColumnCoordinates.H:
                return('h');
            }
            return('a');
        }
示例#3
0
        static void InitialPlacement(string piece, string color, BoardLogic.ChessCoordinates coordinates)
        {
            BoardLogic.ColumnCoordinates column = GetColumnFromChar(coordinates.Column);
            switch (piece)
            {
            case "Q":
                Program.board[(coordinates.Row - 1), (column.GetHashCode())].Piece = new Models.Queen();
                break;

            case "K":
                Program.board[(coordinates.Row - 1), (column.GetHashCode())].Piece = new Models.King();
                break;

            case "B":
                Program.board[(coordinates.Row - 1), (column.GetHashCode())].Piece = new Models.Bishop();
                break;

            case "N":
                Program.board[(coordinates.Row - 1), (column.GetHashCode())].Piece = new Models.Knight();
                break;

            case "R":
                Program.board[(coordinates.Row - 1), (column.GetHashCode())].Piece = new Models.Rook();
                break;

            case "P":
                Program.board[(coordinates.Row - 1), (column.GetHashCode())].Piece = new Models.Pawn();
                break;
            }
            Program.board[(coordinates.Row - 1), (column.GetHashCode())].Piece.IsLight = (color == "White") ? true : false;
        }