public void RotateCurrentBoard(float angle)
 {
     currentBoardController.ApplyRotation(new Vector3(0.0f, 1.0f, 0.0f), angle);
     if (currentAction == ActionState.OnSaw)
     {
         PlacePieceAtSpawnPoint(new Vector3(0.0f, 0.0f, -3.0f));
     }
     else if (currentAction == ActionState.UsingRuler)
     {
         PlacePieceAtSpawnPoint(new Vector3(-3.0f, 0.0f, 0.0f));
     }
 }
 public void RotateCurrentBoard(float angle)
 {
     currentBoardController.ApplyRotation(new Vector3(0.0f, 1.0f, 0.0f), angle);
 }