private void OnTriggerEnter2D(Collider2D collision) { if (collision.name == "watman_1" && gameObject.name.Contains("energizer")) { sounds.PlaySound(); redScript.ChangeForFear(); blueScript.ChangeForFear(); orangeScript.ChangeForFear(); pinkScript.ChangeForFear(); Destroy(gameObject); sounds.score += 20; lookFor.amount--; } else if (collision.name == "watman_1") { sounds.PlaySound(); Destroy(gameObject); sounds.score += 10; lookFor.amount--; } }