示例#1
0
    // Use this for initialization
    void Start()
    {
        transform.localPosition = new Vector2(1, 7);

        allDirections[0] = Vector2.left;
        allDirections[1] = Vector2.right;
        allDirections[2] = Vector2.up;
        allDirections[3] = Vector2.down;

        find             = GameObject.Find("PillsSpawn");
        lookFor          = find.GetComponent <PillsSpawn>();
        playerChar       = GameObject.Find("watman_1");
        playerCharScript = playerChar.GetComponent <PacmanMovement>();
        l_portal         = GameObject.Find("left_portal");
        r_portal         = GameObject.Find("right_portal");

        eatenSound = GameObject.Find("eatenSound");
        soundEaten = eatenSound.GetComponent <AudioSource>();

        target             = new Vector2(1, 7);
        spawnCoordinates   = new Vector2(0, 4);
        initialCoordinates = new Vector2(1, 7);

        red    = GameObject.Find("ghost");
        blue_  = GameObject.Find("ghost_blue");
        orange = GameObject.Find("ghost_orange");
        pink   = GameObject.Find("ghost_pink");

        pScript = pink.GetComponent <Pink_movement>();
        oScript = orange.GetComponent <Orange_movement>();
        bScript = blue_.GetComponent <Blue_movement>();
        rScript = red.GetComponent <red_movement>();
    }
示例#2
0
    // Use this for initialization
    void Start()
    {
        find               = GameObject.Find("PillsSpawn");
        lookFor            = find.GetComponent <PillsSpawn>();
        transform.position = new Vector2(1.5f, -5);
        _audio             = gameObject.GetComponent <AudioSource>();
        //position = gameObject.transform.position;

        red    = GameObject.Find("ghost");
        blue   = GameObject.Find("ghost_blue");
        orange = GameObject.Find("ghost_orange");
        pink   = GameObject.Find("ghost_pink");

        pScript = pink.GetComponent <Pink_movement>();
        oScript = orange.GetComponent <Orange_movement>();
        bScript = blue.GetComponent <Blue_movement>();
        rScript = red.GetComponent <red_movement>();

        background          = GameObject.Find("background_sound");
        backgroundFear      = GameObject.Find("fearModeSound");
        soundOfDeath        = GameObject.Find("DeathSound");
        backgroundSound     = background.GetComponent <AudioSource>();
        backgroundFearSound = backgroundFear.GetComponent <AudioSource>();
        deathSound          = soundOfDeath.GetComponent <AudioSource>();

        introSound = GameObject.Find("IntroSound");
        introMusic = background.GetComponent <AudioSource>();

        canvas         = GameObject.Find("Canvas");
        readyCanvas    = canvas.GetComponent <Canvas>();
        highScore.text = StaticStas.Points.ToString();

        StartGame();
    }
示例#3
0
    private void Start()
    {
        playerChar = GameObject.Find("watman_1");
        sounds     = playerChar.GetComponent <PacmanMovement>();

        red          = GameObject.Find("ghost");
        redScript    = red.GetComponent <red_movement>();
        blue         = GameObject.Find("ghost_blue");
        blueScript   = blue.GetComponent <Blue_movement>();
        orange       = GameObject.Find("ghost_orange");
        orangeScript = orange.GetComponent <Orange_movement>();
        pink         = GameObject.Find("ghost_pink");
        pinkScript   = pink.GetComponent <Pink_movement>();

        find    = GameObject.Find("PillsSpawn");
        lookFor = find.GetComponent <PillsSpawn>();
    }
示例#4
0
    // Use this for initialization
    void Start()
    {
        fearModeSound = GameObject.Find("fearModeSound");
        fearSound     = fearModeSound.GetComponent <AudioSource>();

        mainBackground  = GameObject.Find("background_sound");
        backgroundSound = mainBackground.GetComponent <AudioSource>();

        red    = GameObject.Find("ghost");
        blue   = GameObject.Find("ghost_blue");
        orange = GameObject.Find("ghost_orange");
        pink   = GameObject.Find("ghost_pink");

        pScript = pink.GetComponent <Pink_movement>();
        oScript = orange.GetComponent <Orange_movement>();
        bScript = blue.GetComponent <Blue_movement>();
        rScript = red.GetComponent <red_movement>();
    }