示例#1
0
        private int bloodPlague()
        {
            var multi    = getAttackMultiplier();
            var increase = getAttackModifier();
            var plague   = new BloodPlague();

            return(plague.Action(SpellPower, Crit, multi, increase));
        }
示例#2
0
        public override double setStatusEffect(string id, int targetPosition)
        {
            switch (id)
            {
            case "RigorMortis": return(.85);

            case "BloodPlague":
                var multi    = getAttackMultiplier();
                var increase = getAttackModifier();
                var plague   = new BloodPlague();
                return(plague.DoT(SpellPower, Crit, multi, increase));

            default: return(0);
            }
        }