private int bloodPlague() { var multi = getAttackMultiplier(); var increase = getAttackModifier(); var plague = new BloodPlague(); return(plague.Action(SpellPower, Crit, multi, increase)); }
public override double setStatusEffect(string id, int targetPosition) { switch (id) { case "RigorMortis": return(.85); case "BloodPlague": var multi = getAttackMultiplier(); var increase = getAttackModifier(); var plague = new BloodPlague(); return(plague.DoT(SpellPower, Crit, multi, increase)); default: return(0); } }