// Use this for initialization void Start( ) { _block = GetComponent <Block> ( ); _thunder = GetComponent <Block_Thunder> ( ); main_sprite = gameObject.GetComponent <SpriteRenderer>( ); main_sprite.sprite = normal; my_idx = _block.getIdx( ); }
// Use this for initialization void Start( ) { _block = GetComponent <Block> ( ); _thunder = GetComponent <Block_Thunder> ( ); main_sprite = gameObject.GetComponent <SpriteRenderer> ( ); my_idx = _block.getIdx( ); first = true; isDirection( ); }