Esempio n. 1
0
 // Use this for initialization
 void Start( )
 {
     _block             = GetComponent <Block> ( );
     _thunder           = GetComponent <Block_Thunder> ( );
     main_sprite        = gameObject.GetComponent <SpriteRenderer>( );
     main_sprite.sprite = normal;
     my_idx             = _block.getIdx( );
 }
Esempio n. 2
0
 // Use this for initialization
 void Start( )
 {
     _block      = GetComponent <Block> ( );
     _thunder    = GetComponent <Block_Thunder> ( );
     main_sprite = gameObject.GetComponent <SpriteRenderer> ( );
     my_idx      = _block.getIdx( );
     first       = true;
     isDirection( );
 }