void NewLevel() { statusText.text = "Level " + level + " START!"; levelText.text = ("LEVEL: " + level); player.StartNewLvl(); cam.transform.position = camStartPos + new Vector3(0, 5, 0); bm.AtLevelStart(level); bscArray = FindObjectsOfType <BlockSpriteChanger>(); foreach (BlockSpriteChanger bsc in bscArray) { bsc.AtLevelStart(); } played = false; }