Exemple #1
0
 void NewLevel()
 {
     statusText.text = "Level " + level + " START!";
     levelText.text  = ("LEVEL: " + level);
     player.StartNewLvl();
     cam.transform.position = camStartPos + new Vector3(0, 5, 0);
     bm.AtLevelStart(level);
     bscArray = FindObjectsOfType <BlockSpriteChanger>();
     foreach (BlockSpriteChanger bsc in bscArray)
     {
         bsc.AtLevelStart();
     }
     played = false;
 }