void Start() { move = GetComponent <Move>(); Debug.Log(this.gameObject); Debug.Log(move); hazard_handle = GetComponent <BlockHazardHandle>(); }
void Start() { hazard1 = g1.GetComponent <BlockHazardHandle>(); hazard2 = g2.GetComponent <BlockHazardHandle>(); }
// Start is called before the first frame update void Start() { hazard = GetComponent <BlockHazardHandle>(); }