void Start()
 {
     move = GetComponent <Move>();
     Debug.Log(this.gameObject);
     Debug.Log(move);
     hazard_handle = GetComponent <BlockHazardHandle>();
 }
Beispiel #2
0
 void Start()
 {
     hazard1 = g1.GetComponent <BlockHazardHandle>();
     hazard2 = g2.GetComponent <BlockHazardHandle>();
 }
Beispiel #3
0
 // Start is called before the first frame update
 void Start()
 {
     hazard = GetComponent <BlockHazardHandle>();
 }