void Update() { if (CommonData.timestep >= 0.25 && CommonData.timestep_Go && CommonData.stepafteranimation) { Next_Element(blockController); ResetPosition(); CommonData.timestep_Go = false; } CommonData.timestep += Time.deltaTime; CommonData.timeforLogoTetris += Time.deltaTime; CommonData.countforanimation += Time.deltaTime; timeCountForHighSpeed += Time.deltaTime; timeCountForAvtoDown += Time.deltaTime; if (CommonData.animation_1_active) { Animation_1_lines(); } if (CommonData.animation_2_active) { StartCoroutine(anim_fall_lines()); CommonData.animation_2_active = false; CommonData.animation_1_active = false; } if (CommonData.compressactive) { CompressLine(); CommonData.compressactive = false; CommonData.stepafteranimation = true; } if (timeCountForAvtoDown > TimeLevelCount && CommonData.stepafteranimation && CommonData.Play) { blockController.DownAuto(); if (CommonData.timestep_Go) { CommonData.countforanimation = 0; CommonData.animation_1_active = true; } ResetPosition(); timeCountForAvtoDown = 0; } if (Input.GetKey(KeyCode.RightArrow) && CommonData.Play) { if (timeCountForHighSpeed > 0.1) { blockController.Right(); timeCountForHighSpeed = 0; ResetPosition(); } } if (Input.GetKey(KeyCode.LeftArrow) && CommonData.Play) { if (timeCountForHighSpeed > 0.1) { blockController.Left(); timeCountForHighSpeed = 0; ResetPosition(); } } if (Input.GetKeyDown(KeyCode.DownArrow) && CommonData.Play) { blockController.DownOneStep(); CommonData.countforanimation = 0; CommonData.animation_1_active = true; ResetPosition(); } if (Input.GetKeyDown(KeyCode.UpArrow) && CommonData.Play) { Sound_Rotation(); CommonData.ResetCasper(); blockController.Rotate(); CommonData.animation_1_active = false; ResetPosition(); } if (Input.GetKeyDown(KeyCode.Return)) { ResetGame(blockController); ResetPosition(); } if (Input.GetKeyDown(KeyCode.Space)) { if (CommonData.Play) { CommonData.Play = false; CommonData.Logo_Pause.SetActive(true); } else { CommonData.Play = true; CommonData.Logo_Pause.SetActive(false); } } Line.text = "Line " + CommonData.Line; Score.text = "Score " + CommonData.Score; LevelTimeAvtoDownStep(); Set_Logo_Tetris(); }