void OnTriggerEnter2D(Collider2D other) { BlockController blockController = GameObject.Find("Player").GetComponent <BlockController>(); if (blockController.isGameEnd) { return; } Debug.Log(this.name + " trigger with " + other.name); if (other.GetComponent <BlockCollide>() == null) { if (other.name == "Death") { blockController.gameEnd(); return; } blockController.ColliderWith(other.transform, other.GetComponent <Block>().isFalling); } }