private void Awake() { Board = FindObjectOfType <Board>(); BlockConnection = FindObjectOfType <BlockConnection>(); SpriteRenderer = GetComponent <SpriteRenderer>(); }
private static BlockConnection[] objectToBlockConnectionArray(object listObj) { var list = listObj as List <object>; var result = new BlockConnection[list.Count]; for (int i = 0; i < result.Length; i++) { result[i] = (BlockConnection)(long)list[i]; } return(result); }
void Awake() { _spriteRenderer = GetComponent <SpriteRenderer>(); _board = FindObjectOfType <Board>(); _blockConnection = FindObjectOfType <BlockConnection>(); }