private void OnCollisionEnter2D(Collision2D collision) { if (collision.gameObject.name == "baseAttack") { hero.buffAttack(1); collision.gameObject.SetActive(false); } if (collision.gameObject.name == "baseAttack2") { hero.buffAttack(1); collision.gameObject.SetActive(false); } if (collision.gameObject.name == "baseHealth") { hero.buffHealth(1); collision.gameObject.SetActive(false); } if (collision.gameObject.name == "baseHealth2") { hero.buffHealth(1); collision.gameObject.SetActive(false); } if (collision.gameObject.name == "baseSpeed") { hero.buffSpeed(1); collision.gameObject.SetActive(false); } if (collision.gameObject.name == "baseDefense") { hero.buffDefense(1); collision.gameObject.SetActive(false); } }