示例#1
0
    void Update()
    {
        float jumperY = blob.transform.position.y;
        float desiredCameraY;

        if (blob.IsAscending())
        {
            desiredCameraY = jumperY + distanceFromCam;
        }
        else
        {
            // Prevent too big movements when jumping down
            desiredCameraY = jumperY - (distanceFromCam / 2);
        }

        desiredCameraY = Mathf.Max(desiredCameraY, minY);

        Vector3 targetPos = new Vector3(posX, desiredCameraY, posZ);

        transform.position = Vector3.Lerp(transform.position, targetPos, moveSpeed);
    }